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FFIX / FINAL FANTASY 10 / FINAL FANTASY X
ファイナルファンタジーX / ファイナルファンタジー10
SQUARE ENIX / スクウェア・エニックス
高画質 / 高音質 / HDリマスター
ぼす / BOSS / movie / cutscenes
This is a play-through using M.Bison (dictator) in the SNES version of Super Street Fighter II (Japanese version). Read on below for more information…
M.Bison is the 4th and final boss of the game. He is a regular playable character.
===== ABOUT M.BISON =====
Probably the most famous fighting game boss character, and the staple Street Fighter villain. He has one of the most unique and distinct fighting styles.
In comparison regarding his previous appearances in WW, CE and HF, he gained a lot of new basics as well as a new Special Move, and even had his own voice. He really developed as a more rounded-out and flexible character in SSF2.
I wonder who he is referring to when he mentions “the ancient one” in his ending?
===== ADDITIONAL INFORMATION =====
—- Being the final boss, he’ll always appear as the 12th and last opponent when the player plays through the single-player mode.
—- Being a set boss character in single-player mode, you get to have a mirror match against him if you select him as your character to play as.
—- When the CPU is in control of him, he wears a cape which he removes at the start of the 1st Round before the fight starts.
—- When the CPU controls him, it can perform an outcome of the Head Stomp which a human player can NEVER do. And this is the outcome where if his Head Stomp is blocked, he will either jump back off or jump off forward behind (it depends where the opponent is). His Swan Dive Punch after landing the Head Stomp is also a bit different to the player version of the move as well.
—- The bosses are the only characters who do not have a unique “backwards” walking animation in the SF2 series.
—- SSF2 is the last game in the SF2 series where M.Bison has flashing animation in his punch aura graphics.
—- He is known as Vega in Japan.
===== ABOUT SNES SSF2 =====
This is regarded as one of the best games on the SNES, and with good reason. The game did not generate as much hype in comparison to the prequel SF2T did (because everyone wanted to play as the bosses), but nevertheless it was still extremely popular.
The game comes in a 32 Megabit cartridge, and those with a good eye for graphics and are familiar with the Arcade version of the game can tell that the storage was somewhat scarce… for example, a lot of the character endings are missing images/parts and in the intro, Ryu is missing a lot of frames of animations. There isn’t even a voice for the “Round [x]” and “Fight” before a fight starts. Despite these downsides, the game is pretty complete for the SNES’ standards.
===== USA/EUR/JPN DIFFERENCES =====
It should be noted that audio-wise, there are differences between the different region versions of the game. They are as follows:
—- In the USA version, they added the announcer voices for the names of the winning characters in 2-Player matches, for example “Cammy Wins”. Just like in the Arcade version. The extra memory required to store these extra voices resulted in the BGM music quality having to be slightly lowered for most of the tracks to the point where some instruments sound different. And you can tell this difference if you listen and compare the versions.
—- In the Japanese version, there are no announcer voices for the winning character’s names in 2-Player matches. The announcer just says “You Win” for every winning character. Therefore this means that some of the music BGM themes are of a slightly higher quality and sound better.
—- In the European version, it follows the Japanese version. However some of the instruments in the music have been improved, particularly the drum beats.
—- Regarding Cammy, in the Japanese version her anti-air and spinning drill special moves have her saying “Cannon Spike” and “Spiral Arrow” (sounds like “Sign ‘Em Out”) respectively. In the other versions these special moves have her saying “Thrust Kick” and “Cannon Drill” instead.